The September 2016 issue of the Journal of the American Academy of Literature contains a rather intriguing article about religious studies and video games. Entitled “Gaming Religionworlds: Why Religions Studies Should Pay Attention to Religion in Gaming,” the article is actually a “roundtable” that consists of several short pieces from several authors.
What this article is not: an in-depth, widespread exploration of theological themes and narratives within video games.
What this article is: essentially several authors detailing that preliminary scholarship over the past few years concerning religion and gaming confirms the legitimacy and relevancy of the scholarship. They then, in their own ways, propose ways and means that such scholarship should and must continue.