The September 2016
issue of the Journal of the American Academy of Literature
contains a rather intriguing article about religious studies and
video games. Entitled “Gaming Religionworlds: Why Religions
Studies Should Pay Attention to Religion in Gaming,” the article is
actually a “roundtable” that consists of several short pieces
from several authors.
What this article is
not: an in-depth, widespread exploration of theological themes and
narratives within video games.
What this article
is: essentially several authors detailing that preliminary
scholarship over the past few years concerning religion and gaming
confirms the legitimacy and relevancy of the scholarship. They then,
in their own ways, propose ways and means that such scholarship
should and must continue.