Recently I played a
video game called That Dragon, Cancer.
Well, I didn't so much as play it as move the mouse around
periodically and infrequently click the mouse when appropriate. The
rest of the time was spent futilely trying to hold back tears.
That,
in essence, is the game. It is short (only under two hours, but
probably hazardous to your emotional health to attempt to complete in
one sitting) and contains little in the way of gameplay or game
mechanics. Instead, it's more of an interactive narrative, I guess.
So
what story does this narrative tell? Well, That Dragon,
Cancer follows the heartbreaking
experience of Ryan
and Amy
Green as their young
son, Joel,
battles and, eventually, succumbs to cancer. That's not really a
spoiler since every review and word of mouth I encountered beforehand
included that information. And really, I consider it a welcome
warning about the toll this game will take on you before you begin
playing. Its sweet, tender moments will have you smiling and
giggling. Those moments are offset by uncontrollable tears as the
dragon inflicts its damage.
The
game takes you on a journey through mundane, yet surreal locales of a
duck pond, to a hospital laden with overwhelming get well and sympathy
cards, to a tumultuous sea of loss, chaos, confusion, and faith.
Throughout it all, sometimes
more pronounced than elsewhere, Ethan and Jane voice their belief and
prayers that God will heal Joel.
So
is That Dragon, Cancer
worth playing? Well, I suppose that depends on what you're looking
for. If you are a gamer looking for great, exciting gameplay, you
won't find it here. But if you're a gamer, or non-gamer, looking for
an emotional experience like you've never encountered in a game
before, then I would definitely
recommend it. But keep some tissues handy.
Warning:
theological rant with detailed spoilers follows.
But
when God doesn't heal Joel,
well, that's when the story gets tough for me for multiple reasons.
Instead of rage and anger at an inactive Deity, the opinion is voiced
that Joel's death is okay, for now he is in Heaven, which is a much
better place. But if that were the case, why bother to try to save
and heal Joel at all? Why aren't we all eager, anxious, and willing
to die so that we might go off to that much better place where
everything is perfect? Instead, we are afraid of death and we will
go to any means to prolong our imperfect lives on this imperfect
world.
That
is one of the great paradoxes of Christianity. We believe that death
has been defeated, yet we still die. We believe that Jesus conquered
the grave, and yet we all go to so many funerals, and we are each
terrified when it will one day be our turn to inhabit the casket.
Explaining
away God's failure to answer the Green's prayers and heal Joel with
the conceit that Joel is in Heaven now feels like a cop out. If God heals
Joel, praise God, He worked a miracle! If God doesn't heal Joel,
praise God, He took Joel to Heaven! Whether God acts or does not
act, He is still seen as benevolent. If God can do no wrong, does it
matter what God does? Does it matter if He
never does anything?
This
actually reminds me of a comic book, of course. In A
Contract with God, the main
character dutifully follows and obeys God. But one day his young
daughter dies, causing the man to ask that if man is required to
fulfill the requirements of a covenant with God, is God not also, so
obligated? This takes on a deeper meaning when
you realize the author, Will Eisner, wrote this after losing his own
young daughter to leukemia. Concerning the character's outbursts at
God, Eisner wrote, “his anguish was mine. His argument with God
was also mine. I exorcised my rage at a deity that I believed
violated my faith and deprived my lovely 16-year-old child of her
life at the very flowering of it.”1
It reminds me of the usual hypothetical floated about concerning a drunk driver running into a church van full of kids. The drunk driver survives, but fourteen of the church children are killed. Why would God allow this? Well, the reasoning go, it's okay because the kids go to Heaven and the drunk lives so he might have a chance to still find Jesus and be saved. Really? The tragic death of multiple children is a glowing example of God's grace? Could not God, in all his divine wisdom, conceive of a less violent way to reach the driver than murdering children?
This,
of course, does not answer the question of why God doesn't heal or
why God allows evil to happen. As for me, I have no answer for it,
and I think that's the point. There is no satisfying answer. At
least, not for me. And I
find it more cathartic, more helpful, to acknowledge that lack of
answer than to pretend that we can easily explain everything away
with words like “God,” “Jesus,” or “Heaven.” It's not
easy, but struggling and wrestling with faith can lead to a more
fulfilling and enriching faith.
But
maybe, for the Greens, Heaven
isn't a cop out of an answer, but the only one that offers them any
comfort and resolution. In that case, who am I to say any different?
Especially when I have not
gone through such a traumatic experience as they have, except
vicariously through this video game.
One
line, though, towards the end of the game offers me some sense of
introspective enlightenment. Amy
says that she is grateful that she got to love Joel well, and now
miss him well. Joel's time on this earth was short, and that is a
tragedy. But during that short time his parents loved him well, and
they still love him well, even though it takes the form of missing
him. But they miss him well.
And
I think, in the end, that overrules all my rantings about theodicy
and excusing God for the problem of evil.
1
Will Eisner, The Contract with God Trilogy (New
York: W.W. Norton, 2006),
xvi.
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